Animation Programming Collection
The following projects were made using my MJEngine.
1. Animation of a Hierarchical System
- Hierarchical modeling
- Hierarchical transformation
- Quaternion rotators
- Transformation matrix
- VQS Transformations (Vector/Location, Quaternion/Rotation, Uniform Scale)
- VQM Transformations (Vector/Location, Quaternion/Rotation, Scaling Matrix)
2. Animation using Inverse Kinematics
- Contraints
- Importance-based
3. Moving a character along a path:
- Splines
- Ease in/out
- No sliding
- Distance/Time function
- Velocity/Time function
4. Physically-based Animation: Cloth Simulation (Slow motion)
- Integration method: Euler
- Particle / Spring system