Graphics Programming Collection (Basic)
TECHNOLOGY USED:
- C++
- OPENGL
- GLSL
Here, you can take a look at some of my project made in DigiPen as a Master student in the graphics programming courses.
The goal of these projects was to learn about graphics programming theory.
Implementation was totally up to me, that means, having only the theory as a foundation, we had to implement code in the preferred technolgy.
1. BRDF Theory
2. Reflection Theory
3. Simple Shadow Map & Improved Reflection
4.