Graphics Programming Collection (Advanced)
TECHNOLOGY USED:
- C++
- OPENGL
- GLSL
Again, a graphics programming collection, but this time using more advanced techniques.
1. Deferred Shading
- Local finite lights (lots).
- Render targets.
2. Exponential Shadow Maps
- Blur filter
3. Physically and Image Based Lighting
- HDR
- Read / Write Irradiance map
- Tone Mapping
- sRGB format