MJEngine

TECHNOLOGY USED:

  • C++
  • OPENGL
  • GLSL
  • SDL2
  • GLM
  • FBX SDK
  • IMGUI

This is my academic game engine, which has been evolving throughout all my masters degree. With this engine I have been able to implement all my academic projects, being the engine itself part of some of those projects.

MJEngine is available online for recruiters, potential business partners or others who are interested in taking a look at my coding style. (And in what I learned these two years in my Masters degree) -> https://github.com/mariojulio-digipen/MJEngine

It is worth to mention that all the code is copyright of DigiPen Institute of Technology, so it is not allowed to reuse or edit it total or partially.

Previous Work

Curve Editor (splines)

Next work

First Engine Ever